NEDM/layer_shell.c

395 lines
13 KiB
C

// Copyright 2020 - 2025, project-repo and the NEDM contributors
// SPDX-License-Identifier: MIT
#include "layer_shell.h"
#include "output.h"
#include "server.h"
#include "util.h"
#include "view.h"
#include "workspace.h"
#include <wlr/types/wlr_layer_shell_v1.h>
#include <wlr/types/wlr_output.h>
#include <wlr/types/wlr_scene.h>
#include <wlr/types/wlr_xdg_shell.h>
#include <wlr/util/log.h>
#include <wlr/util/region.h>
static void layer_popup_handle_commit(struct wl_listener *listener, void *data) {
(void)data;
struct nedm_layer_popup *popup = wl_container_of(listener, popup, commit);
if (popup->wlr_popup->base->initial_commit) {
wlr_xdg_popup_unconstrain_from_box(popup->wlr_popup, NULL);
}
}
static void layer_popup_handle_destroy(struct wl_listener *listener, void *data) {
(void)data;
struct nedm_layer_popup *popup = wl_container_of(listener, popup, destroy);
wl_list_remove(&popup->commit.link);
wl_list_remove(&popup->destroy.link);
wl_list_remove(&popup->new_popup.link);
wl_list_remove(&popup->reposition.link);
free(popup);
}
static void layer_popup_handle_reposition(struct wl_listener *listener, void *data) {
(void)data;
struct nedm_layer_popup *popup = wl_container_of(listener, popup, reposition);
wlr_scene_node_set_position(&popup->scene_tree->node,
popup->wlr_popup->current.geometry.x,
popup->wlr_popup->current.geometry.y);
}
static void layer_popup_handle_new_popup(struct wl_listener *listener, void *data) {
struct nedm_layer_popup *popup = wl_container_of(listener, popup, new_popup);
struct wlr_xdg_popup *wlr_popup = data;
struct nedm_layer_popup *new_popup = calloc(1, sizeof(struct nedm_layer_popup));
if (!new_popup) {
wlr_log(WLR_ERROR, "Failed to allocate layer popup");
return;
}
new_popup->wlr_popup = wlr_popup;
new_popup->parent = popup->parent;
new_popup->scene_tree = wlr_scene_xdg_surface_create(
popup->scene_tree, wlr_popup->base);
new_popup->commit.notify = layer_popup_handle_commit;
wl_signal_add(&wlr_popup->base->surface->events.commit, &new_popup->commit);
new_popup->destroy.notify = layer_popup_handle_destroy;
wl_signal_add(&wlr_popup->events.destroy, &new_popup->destroy);
new_popup->new_popup.notify = layer_popup_handle_new_popup;
wl_signal_add(&wlr_popup->base->events.new_popup, &new_popup->new_popup);
new_popup->reposition.notify = layer_popup_handle_reposition;
wl_signal_add(&wlr_popup->events.reposition, &new_popup->reposition);
}
static void layer_surface_handle_commit(struct wl_listener *listener, void *data) {
(void)data;
struct nedm_layer_surface *surface = wl_container_of(listener, surface, commit);
if (surface->layer_surface->initial_commit && surface->layer_surface->initialized) {
// Applications expect a configure response
uint32_t width = surface->layer_surface->current.desired_width;
uint32_t height = surface->layer_surface->current.desired_height;
if (width == 0) width = 100; // Default width if not specified
if (height == 0) height = 100; // Default height if not specified
wlr_layer_surface_v1_configure(surface->layer_surface, width, height);
}
if (surface->output) {
nedm_arrange_layers(surface->output);
}
}
static void layer_surface_handle_destroy(struct wl_listener *listener, void *data) {
(void)data;
struct nedm_layer_surface *surface = wl_container_of(listener, surface, destroy);
// Remove from server's layer surfaces list
wl_list_remove(&surface->link);
wl_list_remove(&surface->destroy.link);
// Only remove surface event listeners if they were added
if (surface->layer_surface && surface->layer_surface->surface) {
if (!wl_list_empty(&surface->map.link)) {
wl_list_remove(&surface->map.link);
}
if (!wl_list_empty(&surface->unmap.link)) {
wl_list_remove(&surface->unmap.link);
}
if (!wl_list_empty(&surface->commit.link)) {
wl_list_remove(&surface->commit.link);
}
}
wl_list_remove(&surface->new_popup.link);
if (surface->output) {
nedm_arrange_layers(surface->output);
}
free(surface);
}
static void layer_surface_handle_map(struct wl_listener *listener, void *data) {
(void)data;
struct nedm_layer_surface *surface = wl_container_of(listener, surface, map);
if (surface->output) {
nedm_arrange_layers(surface->output);
}
}
static void layer_surface_handle_unmap(struct wl_listener *listener, void *data) {
(void)data;
struct nedm_layer_surface *surface = wl_container_of(listener, surface, unmap);
if (surface->output) {
nedm_arrange_layers(surface->output);
}
}
static void layer_surface_handle_new_popup(struct wl_listener *listener, void *data) {
struct nedm_layer_surface *surface = wl_container_of(listener, surface, new_popup);
struct wlr_xdg_popup *wlr_popup = data;
struct nedm_layer_popup *popup = calloc(1, sizeof(struct nedm_layer_popup));
if (!popup) {
wlr_log(WLR_ERROR, "Failed to allocate layer popup");
return;
}
popup->wlr_popup = wlr_popup;
popup->parent = surface;
popup->scene_tree = wlr_scene_xdg_surface_create(
surface->scene_layer_surface->tree, wlr_popup->base);
popup->commit.notify = layer_popup_handle_commit;
wl_signal_add(&wlr_popup->base->surface->events.commit, &popup->commit);
popup->destroy.notify = layer_popup_handle_destroy;
wl_signal_add(&wlr_popup->events.destroy, &popup->destroy);
popup->new_popup.notify = layer_popup_handle_new_popup;
wl_signal_add(&wlr_popup->base->events.new_popup, &popup->new_popup);
popup->reposition.notify = layer_popup_handle_reposition;
wl_signal_add(&wlr_popup->events.reposition, &popup->reposition);
}
static void layer_shell_handle_new_surface(struct wl_listener *listener, void *data) {
struct nedm_layer_shell *layer_shell = wl_container_of(listener, layer_shell, new_surface);
struct wlr_layer_surface_v1 *layer_surface = data;
wlr_log(WLR_ERROR, "=== LAYER SHELL: New surface created ===");
wlr_log(WLR_ERROR, "namespace: %s", layer_surface->namespace);
wlr_log(WLR_ERROR, "client: %p", layer_surface->resource ? wl_resource_get_client(layer_surface->resource) : NULL);
struct nedm_layer_surface *surface = calloc(1, sizeof(struct nedm_layer_surface));
if (!surface) {
wlr_log(WLR_ERROR, "Failed to allocate layer surface");
return;
}
surface->layer_surface = layer_surface;
layer_surface->data = surface;
// Initialize listener links
wl_list_init(&surface->map.link);
wl_list_init(&surface->unmap.link);
wl_list_init(&surface->commit.link);
// Find output for this layer surface
struct nedm_server *server = layer_shell->layer_shell->data;
struct nedm_output *output = NULL;
if (layer_surface->output) {
struct wlr_output *wlr_output = layer_surface->output;
output = wlr_output->data;
} else {
// If no output specified, use the first available output
if (!wl_list_empty(&server->outputs)) {
output = wl_container_of(server->outputs.next, output, link);
layer_surface->output = output->wlr_output;
}
}
if (!output) {
wlr_log(WLR_ERROR, "No output available for layer surface");
free(surface);
return;
}
surface->output = output;
// Add to server's layer surfaces list
wl_list_insert(&server->layer_surfaces, &surface->link);
// Create scene layer surface
wlr_log(WLR_ERROR, "Creating scene layer surface for layer %d", layer_surface->pending.layer);
surface->scene_layer_surface = wlr_scene_layer_surface_v1_create(
output->layers[layer_surface->pending.layer], layer_surface);
if (!surface->scene_layer_surface) {
wlr_log(WLR_ERROR, "FAILED to create scene layer surface");
free(surface);
return;
}
wlr_log(WLR_ERROR, "Successfully created scene layer surface %p", surface->scene_layer_surface);
surface->destroy.notify = layer_surface_handle_destroy;
wl_signal_add(&layer_surface->events.destroy, &surface->destroy);
surface->map.notify = layer_surface_handle_map;
if (layer_surface->surface) {
wl_signal_add(&layer_surface->surface->events.map, &surface->map);
}
surface->unmap.notify = layer_surface_handle_unmap;
if (layer_surface->surface) {
wl_signal_add(&layer_surface->surface->events.unmap, &surface->unmap);
}
surface->commit.notify = layer_surface_handle_commit;
if (layer_surface->surface) {
wl_signal_add(&layer_surface->surface->events.commit, &surface->commit);
}
surface->new_popup.notify = layer_surface_handle_new_popup;
wl_signal_add(&layer_surface->events.new_popup, &surface->new_popup);
// Arrange layers to ensure proper positioning
nedm_arrange_layers(output);
}
static void layer_shell_handle_destroy(struct wl_listener *listener, void *data) {
(void)data;
struct nedm_layer_shell *layer_shell = wl_container_of(listener, layer_shell, destroy);
wl_list_remove(&layer_shell->new_surface.link);
wl_list_remove(&layer_shell->destroy.link);
free(layer_shell);
}
void nedm_layer_shell_init(struct nedm_server *server) {
struct nedm_layer_shell *layer_shell = calloc(1, sizeof(struct nedm_layer_shell));
if (!layer_shell) {
wlr_log(WLR_ERROR, "Failed to allocate layer shell");
return;
}
layer_shell->layer_shell = wlr_layer_shell_v1_create(server->wl_display, 4);
if (!layer_shell->layer_shell) {
wlr_log(WLR_ERROR, "Failed to create layer shell v1");
free(layer_shell);
return;
}
layer_shell->layer_shell->data = server;
layer_shell->new_surface.notify = layer_shell_handle_new_surface;
wl_signal_add(&layer_shell->layer_shell->events.new_surface, &layer_shell->new_surface);
layer_shell->destroy.notify = layer_shell_handle_destroy;
wl_signal_add(&layer_shell->layer_shell->events.destroy, &layer_shell->destroy);
server->layer_shell = layer_shell;
}
void nedm_layer_shell_destroy(struct nedm_layer_shell *layer_shell) {
if (!layer_shell) {
return;
}
wl_list_remove(&layer_shell->new_surface.link);
wl_list_remove(&layer_shell->destroy.link);
free(layer_shell);
}
static void arrange_layer(struct nedm_output *output, int layer_index,
struct wlr_box *full_area, struct wlr_box *usable_area, bool exclusive) {
if (!output->layers[layer_index]) {
return;
}
// Instead of searching the scene tree, iterate through our stored layer surfaces
// Find all nedm_layer_surface instances for this output and layer
struct nedm_server *server = output->server;
struct nedm_layer_surface *surface;
// We need to iterate through all layer surfaces and find ones that match this output and layer
// This is a temporary solution - ideally we'd store them in a list per output/layer
wl_list_for_each(surface, &server->layer_surfaces, link) {
if (surface->output != output) {
continue;
}
if (!surface->scene_layer_surface || !surface->layer_surface) {
continue;
}
if (surface->layer_surface->current.layer != layer_index) {
continue;
}
struct wlr_scene_layer_surface_v1 *scene_layer_surface = surface->scene_layer_surface;
struct wlr_layer_surface_v1 *layer_surface = scene_layer_surface->layer_surface;
// Only arrange surfaces with exclusive zones in the exclusive pass
// and non-exclusive surfaces in the non-exclusive pass
if ((layer_surface->current.exclusive_zone > 0) != exclusive) {
continue;
}
if (!scene_layer_surface->layer_surface->initialized) {
wlr_log(WLR_ERROR, "Skipping uninitialized layer surface");
continue;
}
wlr_scene_layer_surface_v1_configure(scene_layer_surface, full_area, usable_area);
}
}
void nedm_arrange_layers(struct nedm_output *output) {
if (!output || !output->wlr_output) {
return;
}
struct wlr_box full_area = {
.x = 0,
.y = 0,
.width = output->wlr_output->width,
.height = output->wlr_output->height
};
struct wlr_box usable_area = full_area;
// Arrange layers in Sway's order: overlay, top, bottom, background
// First pass: arrange surfaces with exclusive zones
arrange_layer(output, 3, &full_area, &usable_area, true); // OVERLAY
arrange_layer(output, 2, &full_area, &usable_area, true); // TOP
arrange_layer(output, 1, &full_area, &usable_area, true); // BOTTOM
arrange_layer(output, 0, &full_area, &usable_area, true); // BACKGROUND
// Second pass: arrange surfaces without exclusive zones
arrange_layer(output, 3, &full_area, &usable_area, false); // OVERLAY
arrange_layer(output, 2, &full_area, &usable_area, false); // TOP
arrange_layer(output, 1, &full_area, &usable_area, false); // BOTTOM
arrange_layer(output, 0, &full_area, &usable_area, false); // BACKGROUND
// Store the calculated usable area and update workspace tiles if changed
struct wlr_box prev_usable = output->usable_area;
output->usable_area = usable_area;
// If usable area changed, update workspace tiles
if (prev_usable.width != usable_area.width ||
prev_usable.height != usable_area.height ||
prev_usable.x != usable_area.x ||
prev_usable.y != usable_area.y) {
if (output->workspaces) {
for (unsigned int i = 0; i < output->server->nws; ++i) {
if (output->workspaces[i] && output->workspaces[i]->focused_tile) {
output->workspaces[i]->focused_tile->tile.x = usable_area.x;
output->workspaces[i]->focused_tile->tile.y = usable_area.y;
output->workspaces[i]->focused_tile->tile.width = usable_area.width;
output->workspaces[i]->focused_tile->tile.height = usable_area.height;
// Update view if there is one in this tile
if (output->workspaces[i]->focused_tile->view) {
view_maximize(output->workspaces[i]->focused_tile->view,
output->workspaces[i]->focused_tile);
}
}
}
}
}
}