NEDM/output.c

796 lines
24 KiB
C

// Copyright 2020 - 2025, project-repo and the NEDM contributors
// SPDX-License-Identifier: MIT
#define _POSIX_C_SOURCE 200809L
#include "config.h"
#include <wlr/config.h>
#include <limits.h>
#include <string.h>
#include <unistd.h>
#include <wayland-server-core.h>
#include <wlr/backend.h>
#include <wlr/backend/wayland.h>
#if WLR_HAS_X11_BACKEND
#include <wlr/backend/x11.h>
#endif
#include <wlr/backend/headless.h>
#include <wlr/types/wlr_compositor.h>
#include <wlr/types/wlr_cursor.h>
#include <wlr/types/wlr_data_device.h>
#include <wlr/types/wlr_gamma_control_v1.h>
#include <wlr/types/wlr_output.h>
#include <wlr/types/wlr_output_layout.h>
#include <wlr/types/wlr_scene.h>
#include <wlr/types/wlr_xcursor_manager.h>
#include <wlr/util/box.h>
#include <wlr/util/log.h>
#include <wlr/util/region.h>
#if NEDM_HAS_XWAYLAND
#include <wlr/xwayland.h>
#endif
#include "keybinding.h"
#include "message.h"
#include "output.h"
#include "seat.h"
#include "server.h"
#include "util.h"
#include "view.h"
#include "wallpaper.h"
#include "workspace.h"
#if NEDM_HAS_XWAYLAND
#include "xwayland.h"
#endif
void
output_clear(struct nedm_output *output) {
struct nedm_server *server = output->server;
wlr_scene_output_destroy(output->scene_output);
if(server->running && server->curr_output == output &&
wl_list_length(&server->outputs) > 1) {
keybinding_cycle_outputs(server, false, true);
}
wl_list_remove(&output->link);
// Clean up wallpaper
if(output->wallpaper) {
nedm_wallpaper_destroy(output->wallpaper);
output->wallpaper = NULL;
}
// Signal destruction
wl_signal_emit(&output->events.destroy, output);
message_clear(output);
struct nedm_view *view, *view_tmp;
if(server->running) {
for(unsigned int i = 0; i < server->nws; ++i) {
bool first = true;
for(struct nedm_tile *tile = output->workspaces[i]->focused_tile;
first || output->workspaces[i]->focused_tile != tile;
tile = tile->next) {
first = false;
workspace_tile_update_view(tile, NULL);
}
struct nedm_workspace *ws =
server->curr_output
->workspaces[server->curr_output->curr_workspace];
wl_list_for_each_safe(view, view_tmp, &output->workspaces[i]->views,
link) {
wl_list_remove(&view->link);
if(wl_list_empty(&server->outputs)) {
view->impl->destroy(view);
} else {
wl_list_insert(&ws->views, &view->link);
wlr_scene_node_reparent(&view->scene_tree->node, ws->scene);
view->workspace = ws;
view->tile = ws->focused_tile;
if(server->seat->focused_view == NULL) {
seat_set_focus(server->seat, view);
}
}
}
wl_list_for_each_safe(
view, view_tmp, &output->workspaces[i]->unmanaged_views, link) {
wl_list_remove(&view->link);
if(wl_list_empty(&server->outputs)) {
view->impl->destroy(view);
} else {
wl_list_insert(&ws->unmanaged_views, &view->link);
wlr_scene_node_reparent(&view->scene_tree->node, ws->scene);
view->workspace = ws;
view->tile = ws->focused_tile;
}
}
}
}
}
int
output_get_num(const struct nedm_output *output) {
struct nedm_output *it;
int count = 1;
wl_list_for_each(it, &output->server->outputs, link) {
if(strcmp(output->name, it->name) == 0) {
return count;
}
++count;
}
return -1;
}
struct wlr_box
output_get_layout_box(struct nedm_output *output) {
struct wlr_box box;
wlr_output_layout_get_box(output->server->output_layout, output->wlr_output,
&box);
if(!output->destroyed && !wlr_box_empty(&box)) {
output->layout_box.x = box.x;
output->layout_box.y = box.y;
output->layout_box.width = box.width;
output->layout_box.height = box.height;
}
return output->layout_box;
}
struct wlr_box
output_get_usable_area(struct nedm_output *output) {
return output->usable_area;
}
static void
output_destroy(struct nedm_output *output) {
struct nedm_server *server = output->server;
char *outp_name = strdup(output->name);
int outp_num = output_get_num(output);
if(output->destroyed == false) {
wl_list_remove(&output->destroy.link);
wl_list_remove(&output->commit.link);
wl_list_remove(&output->frame.link);
wlr_scene_output_destroy(output->scene_output);
output->scene_output = NULL;
}
output->destroyed = true;
enum output_role role = output->role;
if(role == OUTPUT_ROLE_PERMANENT && server->running) {
output->wlr_output = wlr_headless_add_output(server->headless_backend,
output->layout_box.width,
output->layout_box.height);
output->scene_output =
wlr_scene_output_create(server->scene, output->wlr_output);
struct wlr_output_layout_output *lo =
wlr_output_layout_add(server->output_layout, output->wlr_output,
output->layout_box.x, output->layout_box.y);
wlr_scene_output_layout_add_output(server->scene_output_layout, lo,
output->scene_output);
} else {
output_clear(output);
wlr_scene_node_destroy(&output->bg->node);
for(unsigned int i = 0; i < server->nws; ++i) {
workspace_free(output->workspaces[i]);
}
free(output->workspaces);
free(output->name);
free(output);
}
if(outp_name != NULL) {
ipc_send_event(server,
"{\"event_name\":\"destroy_output\",\"output\":\"%s\","
"\"output_id\":%d,\"permanent\":%d}",
outp_name, outp_num, role == OUTPUT_ROLE_PERMANENT);
free(outp_name);
} else {
wlr_log(WLR_ERROR,
"Failed to allocate memory for output name in output_destroy");
}
if(wl_list_empty(&server->outputs) && server->running) {
wl_display_terminate(server->wl_display);
}
}
static void
handle_output_destroy(struct wl_listener *listener,
__attribute__((unused)) void *data) {
struct nedm_output *output = wl_container_of(listener, output, destroy);
output_destroy(output);
}
void
handle_output_gamma_control_set_gamma(struct wl_listener *listener,
void *data) {
struct nedm_server *server =
wl_container_of(listener, server, gamma_control_set_gamma);
const struct wlr_gamma_control_manager_v1_set_gamma_event *event = data;
struct wlr_gamma_control_v1 *gamma_control =
wlr_gamma_control_manager_v1_get_control(server->gamma_control,
event->output);
struct wlr_output_state pending = {0};
wlr_gamma_control_v1_apply(gamma_control, &pending);
if(!wlr_output_test_state(event->output, &pending)) {
wlr_gamma_control_v1_send_failed_and_destroy(gamma_control);
} else {
wlr_output_commit_state(event->output, &pending);
wlr_output_schedule_frame(event->output);
}
}
static void
handle_output_frame(struct wl_listener *listener,
__attribute__((unused)) void *data) {
struct nedm_output *output = wl_container_of(listener, output, frame);
if(!output->wlr_output->enabled) {
return;
}
struct wlr_scene_output *scene_output =
wlr_scene_get_scene_output(output->server->scene, output->wlr_output);
if(scene_output == NULL) {
return;
}
wlr_scene_output_commit(scene_output, NULL);
struct timespec now = {0};
clock_gettime(CLOCK_MONOTONIC, &now);
wlr_scene_output_send_frame_done(scene_output, &now);
}
static int
output_set_mode(struct wlr_output *output, struct wlr_output_state *state,
int width, int height, float refresh_rate) {
if(refresh_rate * 1000 > (float)INT_MAX || refresh_rate * 1000 < 0) {
refresh_rate = 0;
}
int mhz = (int)(refresh_rate * 1000);
if(wl_list_empty(&output->modes)) {
wlr_log(WLR_DEBUG, "Assigning custom mode to %s", output->name);
wlr_output_state_set_custom_mode(state, width, height,
refresh_rate > 0 ? mhz : 0);
return 0;
}
struct wlr_output_mode *mode, *best = NULL;
wl_list_for_each(mode, &output->modes, link) {
if(mode->width == width && mode->height == height) {
if(mode->refresh == mhz) {
best = mode;
break;
}
if(best == NULL || mode->refresh > best->refresh) {
best = mode;
}
}
}
if(!best) {
wlr_log(WLR_ERROR, "Configured mode for %s not available",
output->name);
wlr_log(WLR_INFO, "Picking preferred mode instead");
best = wlr_output_preferred_mode(output);
} else {
wlr_log(WLR_DEBUG, "Assigning configured mode to %s", output->name);
}
wlr_output_state_set_mode(state, best);
wlr_output_commit_state(output, state);
if(!wlr_output_test_state(output, state)) {
wlr_log(WLR_ERROR,
"Unable to assign configured mode to %s, picking arbitrary "
"available mode",
output->name);
struct wlr_output_mode *mode;
wl_list_for_each(mode, &output->modes, link) {
if(mode == best) {
continue;
}
wlr_output_state_set_mode(state, mode);
wlr_output_commit_state(output, state);
if(wlr_output_test_state(output, state)) {
break;
}
}
if(!wlr_output_test_state(output, state)) {
return 1;
}
}
return 0;
}
void
output_insert(struct nedm_server *server, struct nedm_output *output) {
struct nedm_output *it, *prev_it = NULL;
bool first = true;
wl_list_for_each(it, &server->outputs, link) {
if(it->priority < output->priority) {
if(first == true) {
wl_list_insert(&server->outputs, &output->link);
} else {
wl_list_insert(it->link.prev, &output->link);
}
return;
}
first = false;
prev_it = it;
}
if(prev_it == NULL) {
wl_list_insert(&server->outputs, &output->link);
} else {
wl_list_insert(&prev_it->link, &output->link);
}
}
void
output_apply_config(struct nedm_server *server, struct nedm_output *output,
struct nedm_output_config *config) {
struct wlr_output *wlr_output = output->wlr_output;
struct wlr_output_state *state = calloc(1, sizeof(*state));
if(!state) {
wlr_log(WLR_ERROR, "Could not allocate memory for output state, "
"skipping output configuration.");
return;
}
wlr_output_state_init(state);
struct wlr_box prev_box;
prev_box.x = output->layout_box.x;
prev_box.y = output->layout_box.y;
prev_box.width = output->layout_box.width;
prev_box.height = output->layout_box.height;
bool prio_changed = false;
if(config->role != OUTPUT_ROLE_DEFAULT) {
output->role = config->role;
if((output->role == OUTPUT_ROLE_PERIPHERAL) &&
(output->destroyed == true)) {
output_destroy(output);
wlr_output_destroy(wlr_output);
free(state);
return;
}
}
if(config->priority != -1) {
prio_changed = (output->priority != config->priority);
output->priority = config->priority;
}
if(config->angle != -1) {
wlr_output_state_set_transform(state, config->angle);
}
if(config->scale != -1) {
wlr_log(WLR_INFO, "Setting output scale to %f", config->scale);
wlr_output_state_set_scale(state, config->scale);
}
if(config->pos.x != -1) {
if(output_set_mode(wlr_output, state, config->pos.width,
config->pos.height, config->refresh_rate) != 0) {
wlr_log(WLR_ERROR, "Setting output mode failed, disabling output.");
output_clear(output);
wl_list_insert(&server->disabled_outputs, &output->link);
wlr_output_state_set_enabled(state, false);
wlr_output_commit_state(wlr_output, state);
free(state);
return;
}
if(wlr_box_empty(&output->layout_box)) {
struct wlr_output_layout_output *lo =
wlr_output_layout_add(server->output_layout, wlr_output,
config->pos.x, config->pos.y);
wlr_scene_output_layout_add_output(server->scene_output_layout, lo,
output->scene_output);
} else {
wlr_scene_output_set_position(output->scene_output, config->pos.x,
config->pos.y);
}
if(output->workspaces != NULL) {
wlr_output_layout_get_box(server->output_layout, output->wlr_output,
&output->layout_box);
/* Since the size of the output may have changed, we
* reinitialize all workspaces with a fullscreen layout */
if(output->layout_box.width != prev_box.width ||
output->layout_box.height != prev_box.height) {
for(unsigned int i = 0; i < output->server->nws; ++i) {
output_make_workspace_fullscreen(output, i);
}
}
if(prev_box.x != output->layout_box.x ||
prev_box.y != output->layout_box.y) {
for(unsigned int i = 0; i < server->nws; ++i) {
struct nedm_workspace *ws = output->workspaces[i];
bool first = true;
for(struct nedm_tile *tile = ws->focused_tile;
first || output->workspaces[i]->focused_tile != tile;
tile = tile->next) {
first = false;
if(tile->view != NULL) {
wlr_scene_node_set_position(
&tile->view->scene_tree->node,
tile->view->ox + output->layout_box.x,
tile->view->oy + output->layout_box.y);
}
}
}
}
}
} else if(wlr_box_empty(&output->layout_box)) {
wlr_output_layout_add_auto(server->output_layout, wlr_output);
// The following two lines make sure that the output is "manually"
// managed, so that its position doesn't change anymore in the
// future.
wlr_output_layout_get_box(server->output_layout, output->wlr_output,
&output->layout_box);
wlr_output_layout_remove(server->output_layout, output->wlr_output);
struct wlr_output_layout_output *lo =
wlr_output_layout_add(server->output_layout, output->wlr_output,
output->layout_box.x, output->layout_box.y);
wlr_scene_output_layout_add_output(server->scene_output_layout, lo,
output->scene_output);
struct wlr_output_mode *preferred_mode =
wlr_output_preferred_mode(wlr_output);
if(preferred_mode) {
wlr_output_state_set_mode(state, preferred_mode);
}
}
/* Refuse to disable the only output */
if(config->status == OUTPUT_DISABLE &&
wl_list_length(&server->outputs) > 1) {
output_clear(output);
wl_list_insert(&server->disabled_outputs, &output->link);
wlr_output_state_set_enabled(state, false);
wlr_output_commit_state(wlr_output, state);
} else {
if(prio_changed) {
wl_list_remove(&output->link);
output_insert(server, output);
}
wlr_output_state_set_enabled(state, true);
wlr_output_commit_state(wlr_output, state);
}
if(output->bg != NULL) {
wlr_scene_node_destroy(&output->bg->node);
output->bg = NULL;
}
struct wlr_scene_output *scene_output =
wlr_scene_get_scene_output(output->server->scene, output->wlr_output);
if(scene_output == NULL) {
free(state);
return;
}
output->bg = wlr_scene_rect_create(
&scene_output->scene->tree, output->wlr_output->width,
output->wlr_output->height, server->bg_color);
wlr_scene_node_set_position(&output->bg->node, scene_output->x,
scene_output->y);
wlr_scene_node_lower_to_bottom(&output->bg->node);
free(state);
}
struct nedm_output_config *
empty_output_config(void) {
struct nedm_output_config *cfg = calloc(1, sizeof(struct nedm_output_config));
if(cfg == NULL) {
wlr_log(WLR_ERROR, "Could not allocate output configuration.");
return NULL;
}
cfg->status = OUTPUT_DEFAULT;
cfg->role = OUTPUT_ROLE_DEFAULT;
cfg->pos.x = -1;
cfg->pos.y = -1;
cfg->pos.width = -1;
cfg->pos.height = -1;
cfg->output_name = NULL;
cfg->refresh_rate = 0;
cfg->priority = -1;
cfg->scale = -1;
cfg->angle = -1;
return cfg;
}
/* cfg1 has precedence over cfg2 */
struct nedm_output_config *
merge_output_configs(struct nedm_output_config *cfg1,
struct nedm_output_config *cfg2) {
struct nedm_output_config *out_cfg = empty_output_config();
if(cfg1->status == out_cfg->status) {
out_cfg->status = cfg2->status;
} else {
out_cfg->status = cfg1->status;
}
if(cfg1->role == out_cfg->role) {
out_cfg->role = cfg2->role;
} else {
out_cfg->role = cfg1->role;
}
if(cfg1->pos.x == out_cfg->pos.x) {
out_cfg->pos.x = cfg2->pos.x;
out_cfg->pos.y = cfg2->pos.y;
out_cfg->pos.width = cfg2->pos.width;
out_cfg->pos.height = cfg2->pos.height;
} else {
out_cfg->pos.x = cfg1->pos.x;
out_cfg->pos.y = cfg1->pos.y;
out_cfg->pos.width = cfg1->pos.width;
out_cfg->pos.height = cfg1->pos.height;
}
if(cfg1->output_name == NULL) {
if(cfg2->output_name == NULL) {
out_cfg->output_name = NULL;
} else {
out_cfg->output_name = strdup(cfg2->output_name);
}
} else {
out_cfg->output_name = strdup(cfg1->output_name);
}
if(cfg1->refresh_rate == out_cfg->refresh_rate) {
out_cfg->refresh_rate = cfg2->refresh_rate;
} else {
out_cfg->refresh_rate = cfg1->refresh_rate;
}
if(cfg1->priority == out_cfg->priority) {
out_cfg->priority = cfg2->priority;
} else {
out_cfg->priority = cfg1->priority;
}
if(cfg1->scale == out_cfg->scale) {
out_cfg->scale = cfg2->scale;
} else {
out_cfg->scale = cfg1->scale;
}
if(cfg1->angle == out_cfg->angle) {
out_cfg->angle = cfg2->angle;
} else {
out_cfg->angle = cfg1->angle;
}
return out_cfg;
}
void
output_configure(struct nedm_server *server, struct nedm_output *output) {
struct nedm_output_config *tot_config = empty_output_config();
struct nedm_output_config *config;
wl_list_for_each(config, &server->output_config, link) {
if(strcmp(config->output_name, output->name) == 0) {
if(tot_config == NULL) {
return;
}
struct nedm_output_config *prev_config = tot_config;
tot_config = merge_output_configs(config, tot_config);
if(prev_config->output_name != NULL) {
free(prev_config->output_name);
}
free(prev_config);
}
}
if(tot_config != NULL) {
output_apply_config(server, output, tot_config);
}
free(tot_config->output_name);
free(tot_config);
}
static void
handle_output_commit(struct wl_listener *listener, void *data) {
struct nedm_output *output = wl_container_of(listener, output, commit);
struct wlr_output_event_commit *event = data;
if(!output->wlr_output->enabled || output->workspaces == NULL) {
return;
}
if(event->state->committed &
(WLR_OUTPUT_STATE_TRANSFORM | WLR_OUTPUT_STATE_SCALE |
WLR_OUTPUT_STATE_MODE)) {
struct nedm_view *view;
wl_list_for_each(
view, &output->workspaces[output->curr_workspace]->views, link) {
if(view_is_visible(view)) {
view_maximize(view, view->tile);
}
}
}
}
void
output_make_workspace_fullscreen(struct nedm_output *output, uint32_t ws) {
struct nedm_server *server = output->server;
if(ws >= server->nws) {
return;
}
struct nedm_view *current_view = output->workspaces[ws]->focused_tile->view;
if(current_view == NULL) {
struct nedm_view *it = NULL;
wl_list_for_each(it, &output->workspaces[ws]->views, link) {
if(view_is_visible(it)) {
current_view = it;
break;
}
}
}
workspace_free_tiles(output->workspaces[ws]);
if(full_screen_workspace_tiles(output->workspaces[ws],
&server->tiles_curr_id) != 0) {
wlr_log(WLR_ERROR, "Failed to allocate space for fullscreen workspace");
return;
}
struct nedm_view *it_view;
wl_list_for_each(it_view, &output->workspaces[ws]->views, link) {
it_view->tile = output->workspaces[ws]->focused_tile;
}
workspace_tile_update_view(output->workspaces[ws]->focused_tile,
current_view);
if((ws == (uint32_t)output->curr_workspace) &&
(output == server->curr_output)) {
seat_set_focus(server->seat, current_view);
}
}
void
handle_new_output(struct wl_listener *listener, void *data) {
struct nedm_server *server = wl_container_of(listener, server, new_output);
struct wlr_output *wlr_output = data;
if(!wlr_output_init_render(wlr_output, server->allocator,
server->renderer)) {
wlr_log(WLR_ERROR, "Failed to initialize output rendering");
return;
}
struct nedm_output *ito;
bool reinit = false;
struct nedm_output *output = NULL;
wl_list_for_each(ito, &server->outputs, link) {
if((strcmp(ito->name, wlr_output->name) == 0) && (ito->destroyed)) {
reinit = true;
output = ito;
}
}
if(reinit) {
wlr_output_layout_remove(server->output_layout, output->wlr_output);
wlr_scene_output_destroy(output->scene_output);
} else {
output = calloc(1, sizeof(struct nedm_output));
}
if(!output) {
wlr_log(WLR_ERROR, "Failed to allocate output");
return;
}
output->scene_output = wlr_scene_output_create(server->scene, wlr_output);
// Initialize layer trees as children of the scene_output
output->layers[0] = wlr_scene_tree_create(&output->scene_output->scene->tree); // ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND
output->layers[1] = wlr_scene_tree_create(&output->scene_output->scene->tree); // ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM
output->layers[2] = wlr_scene_tree_create(&output->scene_output->scene->tree); // ZWLR_LAYER_SHELL_V1_LAYER_TOP
output->layers[3] = wlr_scene_tree_create(&output->scene_output->scene->tree); // ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY
output->wlr_output = wlr_output;
wlr_output->data = output;
output->destroyed = false;
output->wallpaper = NULL;
wl_signal_init(&output->events.destroy);
if(!reinit) {
struct wlr_output_state *state = calloc(1, sizeof(*state));
wlr_output_state_init(state);
wlr_output_state_set_transform(state, WL_OUTPUT_TRANSFORM_NORMAL);
wlr_output_state_set_enabled(state, true);
wlr_output_commit_state(wlr_output, state);
free(state);
output->server = server;
output->name = strdup(wlr_output->name);
struct nedm_output_priorities *it;
int prio = -1;
wl_list_for_each(it, &server->output_priorities, link) {
if(strcmp(output->name, it->ident) == 0) {
prio = it->priority;
}
}
output->priority = prio;
output->workspaces = NULL;
wl_list_init(&output->messages);
if(!wlr_xcursor_manager_load(server->seat->xcursor_manager,
wlr_output->scale)) {
wlr_log(WLR_ERROR,
"Cannot load XCursor theme for output '%s' with scale %f",
output->name, wlr_output->scale);
}
output_insert(server, output);
// This is duplicated here only as a cue for the static analysis tool
output->destroyed = false;
output_configure(server, output);
// Create wallpaper for this output
nedm_wallpaper_create_for_output(output);
wlr_output_layout_get_box(server->output_layout, output->wlr_output,
&output->layout_box);
// Initialize usable_area to layout_box initially
output->usable_area = output->layout_box;
output->workspaces =
malloc(server->nws * sizeof(struct nedm_workspace *));
for(unsigned int i = 0; i < server->nws; ++i) {
output->workspaces[i] = full_screen_workspace(output);
if(!output->workspaces[i]) {
wlr_log(WLR_ERROR, "Failed to allocate workspaces for output");
return;
}
output->workspaces[i]->num = i;
wl_list_init(&output->workspaces[i]->views);
wl_list_init(&output->workspaces[i]->unmanaged_views);
}
// Don't raise workspace to top here - let workspace_focus handle layer ordering
workspace_focus(output, 0);
/* We are the first output. Set the current output to this one. */
if(server->curr_output == NULL) {
server->curr_output = output;
}
} else {
struct wlr_output_layout_output *lo =
wlr_output_layout_add(server->output_layout, wlr_output,
output->layout_box.x, output->layout_box.y);
wlr_scene_output_layout_add_output(server->scene_output_layout, lo,
output->scene_output);
struct wlr_output_mode *preferred_mode =
wlr_output_preferred_mode(wlr_output);
struct wlr_output_state *state = calloc(1, sizeof(*state));
wlr_output_state_init(state);
wlr_output_state_set_transform(state, WL_OUTPUT_TRANSFORM_NORMAL);
if(preferred_mode) {
wlr_output_state_set_mode(state, preferred_mode);
}
wlr_scene_output_set_position(
output->scene_output, output->layout_box.x, output->layout_box.y);
wlr_output_state_set_enabled(state, true);
wlr_output_commit_state(wlr_output, state);
output_configure(server, output);
output_get_layout_box(output);
free(state);
}
wlr_cursor_set_xcursor(server->seat->cursor, server->seat->xcursor_manager,
DEFAULT_XCURSOR);
wlr_cursor_warp(server->seat->cursor, NULL, 0, 0);
output->destroy.notify = handle_output_destroy;
wl_signal_add(&wlr_output->events.destroy, &output->destroy);
output->frame.notify = handle_output_frame;
wl_signal_add(&wlr_output->events.frame, &output->frame);
output->commit.notify = handle_output_commit;
wl_signal_add(&wlr_output->events.commit, &output->commit);
ipc_send_event(server,
"{\"event_name\":\"new_output\",\"output\":\"%s\",\"output_"
"id\":%d,\"priority\":%d,\"restart\":%d}",
output->name, output_get_num(output), output->priority,
reinit);
}