146 lines
4.5 KiB
C
146 lines
4.5 KiB
C
// Copyright 2020 - 2025, project-repo and the NEDM contributors
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// SPDX-License-Identifier: MIT
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#define _POSIX_C_SOURCE 200809L
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#include <stdlib.h>
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#include <wayland-server-core.h>
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#include <wlr/types/wlr_output_layout.h>
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#include <wlr/types/wlr_scene.h>
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#include <wlr/util/log.h>
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#include "message.h"
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#include "output.h"
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#include "seat.h"
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#include "server.h"
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#include "view.h"
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#include "workspace.h"
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void
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workspace_tile_update_view(struct nedm_tile *tile, struct nedm_view *view) {
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if(tile->view != NULL) {
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wlr_scene_node_set_enabled(&tile->view->scene_tree->node, false);
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tile->view->tile = NULL;
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}
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tile->view = view;
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if(view != NULL) {
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view_maximize(view, tile);
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wlr_scene_node_set_enabled(&view->scene_tree->node, true);
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}
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}
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int
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full_screen_workspace_tiles(struct nedm_workspace *workspace,
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uint32_t *tiles_curr_id) {
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workspace->focused_tile = calloc(1, sizeof(struct nedm_tile));
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if(!workspace->focused_tile) {
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return -1;
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}
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workspace->focused_tile->workspace = workspace;
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workspace->focused_tile->next = workspace->focused_tile;
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workspace->focused_tile->prev = workspace->focused_tile;
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workspace->focused_tile->tile.x = 0;
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workspace->focused_tile->tile.y = 0;
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workspace->focused_tile->tile.width =
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output_get_usable_area(workspace->output).width;
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workspace->focused_tile->tile.height =
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output_get_usable_area(workspace->output).height;
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workspace_tile_update_view(workspace->focused_tile, NULL);
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workspace->focused_tile->id = *tiles_curr_id;
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++(*tiles_curr_id);
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return 0;
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}
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struct nedm_workspace *
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full_screen_workspace(struct nedm_output *output) {
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struct nedm_workspace *workspace = calloc(1, sizeof(struct nedm_workspace));
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if(!workspace) {
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return NULL;
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}
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struct wlr_scene_output *scene_output =
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wlr_scene_get_scene_output(output->server->scene, output->wlr_output);
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if(scene_output == NULL) {
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free(workspace);
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return NULL;
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}
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workspace->output = output;
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workspace->server = output->server;
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workspace->num = -1;
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workspace->scene = wlr_scene_tree_create(&scene_output->scene->tree);
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if(full_screen_workspace_tiles(workspace, &output->server->tiles_curr_id) !=
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0) {
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free(workspace);
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return NULL;
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}
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return workspace;
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}
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void
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workspace_focus_tile(struct nedm_workspace *ws, struct nedm_tile *tile) {
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ws->focused_tile = tile;
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struct wlr_box *box = malloc(sizeof(struct wlr_box));
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if(!box) {
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wlr_log(WLR_ERROR, "Failed to allocate box required to focus tile");
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return;
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}
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box->x = tile->tile.x + tile->tile.width / 2;
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box->y = tile->tile.y + tile->tile.height / 2;
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message_printf_pos(ws->output, box, NEDM_MESSAGE_CENTER, "Current tile");
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}
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void
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workspace_free_tiles(struct nedm_workspace *workspace) {
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workspace->focused_tile->prev->next = NULL;
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while(workspace->focused_tile != NULL) {
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if(workspace->server->seat != NULL &&
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(!workspace->output->server->running ||
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workspace->focused_tile == workspace->server->seat->cursor_tile)) {
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workspace->server->seat->cursor_tile = NULL;
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}
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struct nedm_tile *next = workspace->focused_tile->next;
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free(workspace->focused_tile);
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workspace->focused_tile = next;
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}
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}
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void
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workspace_free(struct nedm_workspace *workspace) {
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wlr_scene_node_destroy(&workspace->scene->node);
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workspace_free_tiles(workspace);
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free(workspace);
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}
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void
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workspace_focus(struct nedm_output *outp, int ws) {
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if(ws >= outp->server->nws) {
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wlr_log(WLR_ERROR,
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"Attempt to focus workspace %d, but only %d workspaces are "
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"available.",
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ws, outp->server->nws);
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return;
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}
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wlr_scene_node_place_above(
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&outp->bg->node, &outp->workspaces[outp->curr_workspace]->scene->node);
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wlr_scene_node_place_above(&outp->workspaces[ws]->scene->node,
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&outp->bg->node);
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// Ensure proper layer ordering: background(0) -> bottom(1) -> workspace -> top(2) -> overlay(3)
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// Background layer should be below workspace content, but visible
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if (outp->layers[0]) {
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wlr_scene_node_place_below(&outp->layers[0]->node, &outp->workspaces[ws]->scene->node);
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}
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if (outp->layers[1]) {
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wlr_scene_node_place_below(&outp->layers[1]->node, &outp->workspaces[ws]->scene->node);
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}
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// Top and overlay layers should be above workspace content
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if (outp->layers[2]) {
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wlr_scene_node_place_above(&outp->layers[2]->node, &outp->workspaces[ws]->scene->node);
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}
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if (outp->layers[3]) {
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wlr_scene_node_place_above(&outp->layers[3]->node,
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outp->layers[2] ? &outp->layers[2]->node : &outp->workspaces[ws]->scene->node);
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}
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outp->curr_workspace = ws;
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}
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