NEDM/workspace.c

128 lines
3.7 KiB
C

// Copyright 2020 - 2025, project-repo and the NEDM contributors
// SPDX-License-Identifier: MIT
#define _POSIX_C_SOURCE 200809L
#include <stdlib.h>
#include <wayland-server-core.h>
#include <wlr/types/wlr_output_layout.h>
#include <wlr/types/wlr_scene.h>
#include <wlr/util/log.h>
#include "message.h"
#include "output.h"
#include "seat.h"
#include "server.h"
#include "view.h"
#include "workspace.h"
void
workspace_tile_update_view(struct nedm_tile *tile, struct nedm_view *view) {
if(tile->view != NULL) {
wlr_scene_node_set_enabled(&tile->view->scene_tree->node, false);
tile->view->tile = NULL;
}
tile->view = view;
if(view != NULL) {
view_maximize(view, tile);
wlr_scene_node_set_enabled(&view->scene_tree->node, true);
}
}
int
full_screen_workspace_tiles(struct nedm_workspace *workspace,
uint32_t *tiles_curr_id) {
workspace->focused_tile = calloc(1, sizeof(struct nedm_tile));
if(!workspace->focused_tile) {
return -1;
}
workspace->focused_tile->workspace = workspace;
workspace->focused_tile->next = workspace->focused_tile;
workspace->focused_tile->prev = workspace->focused_tile;
workspace->focused_tile->tile.x = 0;
workspace->focused_tile->tile.y = 0;
workspace->focused_tile->tile.width =
output_get_layout_box(workspace->output).width;
workspace->focused_tile->tile.height =
output_get_layout_box(workspace->output).height;
workspace_tile_update_view(workspace->focused_tile, NULL);
workspace->focused_tile->id = *tiles_curr_id;
++(*tiles_curr_id);
return 0;
}
struct nedm_workspace *
full_screen_workspace(struct nedm_output *output) {
struct nedm_workspace *workspace = calloc(1, sizeof(struct nedm_workspace));
if(!workspace) {
return NULL;
}
struct wlr_scene_output *scene_output =
wlr_scene_get_scene_output(output->server->scene, output->wlr_output);
if(scene_output == NULL) {
free(workspace);
return NULL;
}
workspace->output = output;
workspace->server = output->server;
workspace->num = -1;
workspace->scene = wlr_scene_tree_create(&scene_output->scene->tree);
if(full_screen_workspace_tiles(workspace, &output->server->tiles_curr_id) !=
0) {
free(workspace);
return NULL;
}
return workspace;
}
void
workspace_focus_tile(struct nedm_workspace *ws, struct nedm_tile *tile) {
ws->focused_tile = tile;
struct wlr_box *box = malloc(sizeof(struct wlr_box));
if(!box) {
wlr_log(WLR_ERROR, "Failed to allocate box required to focus tile");
return;
}
box->x = tile->tile.x + tile->tile.width / 2;
box->y = tile->tile.y + tile->tile.height / 2;
message_printf_pos(ws->output, box, NEDM_MESSAGE_CENTER, "Current tile");
}
void
workspace_free_tiles(struct nedm_workspace *workspace) {
workspace->focused_tile->prev->next = NULL;
while(workspace->focused_tile != NULL) {
if(workspace->server->seat != NULL &&
(!workspace->output->server->running ||
workspace->focused_tile == workspace->server->seat->cursor_tile)) {
workspace->server->seat->cursor_tile = NULL;
}
struct nedm_tile *next = workspace->focused_tile->next;
free(workspace->focused_tile);
workspace->focused_tile = next;
}
}
void
workspace_free(struct nedm_workspace *workspace) {
wlr_scene_node_destroy(&workspace->scene->node);
workspace_free_tiles(workspace);
free(workspace);
}
void
workspace_focus(struct nedm_output *outp, int ws) {
if(ws >= outp->server->nws) {
wlr_log(WLR_ERROR,
"Attempt to focus workspace %d, but only %d workspaces are "
"available.",
ws, outp->server->nws);
return;
}
wlr_scene_node_place_above(
&outp->bg->node, &outp->workspaces[outp->curr_workspace]->scene->node);
wlr_scene_node_place_above(&outp->workspaces[ws]->scene->node,
&outp->bg->node);
outp->curr_workspace = ws;
}