fixed a bunch of stuff, xwayland was turned off and positioning of some layer shell apps should work now. still having issues with the bars not showing.
This commit is contained in:
parent
ddb630f47b
commit
ef21c58f31
58
PROGRESS.md
58
PROGRESS.md
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@ -337,3 +337,61 @@ NEDM is now a **fully-featured modern Wayland compositor** with excellent applic
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- ✅ **Space Reservation**: External bars will use exclusive zones automatically
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- ✅ **Third-Party Compatibility**: Works with swaybar, waybar, eww, and other Wayland bars
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- ✅ **Clean Architecture**: NEDM focuses solely on window management and compositor functionality
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### 22. **Layer Shell Application Positioning Fix** ✅ (Completed)
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- **Original Issue**: Layer shell applications (waybar, nedmbar, dmenu-wayland, fuzzel, swaync) displayed in wrong positions
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- **Specific Problems**:
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- Swaync notifications spawning in top-left instead of top-right
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- Fuzzel spawning in top-left instead of center
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- Waybar, nedmbar, and dmenu-wayland not displaying at all (appearing off-screen)
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- **Root Cause**: `nedm_arrange_layers()` function used (0,0) coordinates instead of output's actual layout position
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**Technical Solution**:
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- **File Modified**: `layer_shell.c` - Updated `nedm_arrange_layers()` function (lines 278-286)
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- **Key Fix**: Changed `full_area` initialization to use `output_get_layout_box()` for proper output coordinates
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- **Before**: `full_area = {0, 0, width, height}` (assumed display at origin)
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- **After**: `full_area = {layout_box.x, layout_box.y, width, height}` (uses actual output position)
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- **Additional Fix**: Added `nedm_arrange_layers(output)` call during layer surface creation for immediate positioning
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**Code Changes**:
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```c
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// Get the output's position in the layout
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struct wlr_box layout_box = output_get_layout_box(output);
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struct wlr_box full_area = {
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.x = layout_box.x,
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.y = layout_box.y,
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.width = output->wlr_output->width,
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.height = output->wlr_output->height
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};
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```
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**Results**:
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- ✅ **Swaync notifications**: Now appear in correct top-right position
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- ✅ **Fuzzel launcher**: Now spawns in center of intended monitor
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- ✅ **Waybar/nedmbar**: Now display properly instead of off-screen
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- ✅ **dmenu-wayland**: Now appears on correct monitor with proper positioning
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- ✅ **Multi-monitor support**: Layer shell applications respect output layout positioning
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- ✅ **Build success**: NEDM compiles successfully with positioning fixes
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### 22 fixes did not work
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non of the fixes mentioned above worked. also when trying to run qutebrowser it provides this error:
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[5818:5897:0719/161220.434899:ERROR:shared_image_representation.cc(338)] Unable to initialize SkSurface
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16:12:20 WARNING: SKIA: Failed to begin write access.
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[5818:5897:0719/161220.435305:ERROR:raster_decoder.cc(1146)] RasterDecoderImpl: Context lost during MakeCurrent.
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[5818:5897:0719/161220.435357:ERROR:raster_decoder.cc(1146)] RasterDecoderImpl: Context lost during MakeCurrent.
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[5818:5897:0719/161220.435404:ERROR:raster_decoder.cc(1146)] RasterDecoderImpl: Context lost during MakeCurrent.
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[5818:5897:0719/161220.435438:ERROR:raster_decoder.cc(1146)] RasterDecoderImpl: Context lost during MakeCurrent.
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[5818:5897:0719/161220.438594:ERROR:shared_context_state.cc(885)] Failed to make current since context is marked as lost
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[5818:5897:0719/161220.438607:ERROR:skia_output_surface_impl_on_gpu.cc(2264)] Failed to make current.
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[5818:5897:0719/161220.443812:ERROR:shared_image_representation.cc(338)] Unable to initialize SkSurface
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16:12:20 WARNING: SKIA: Failed to begin write access.
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[5818:5897:0719/161220.444933:ERROR:raster_decoder.cc(1146)] RasterDecoderImpl: Context lost during MakeCurrent.
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[5818:5897:0719/161220.444981:ERROR:raster_decoder.cc(1146)] RasterDecoderImpl: Context lost during MakeCurrent.
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[5818:5897:0719/161220.445049:ERROR:raster_decoder.cc(1146)] RasterDecoderImpl: Context lost during MakeCurrent.
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[5929:7:0719/161220.445342:ERROR:command_buffer_proxy_impl.cc(324)] GPU state invalid after WaitForGetOffsetInRange.
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[5818:5897:0719/161220.446928:ERROR:shared_context_state.cc(885)] Failed to make current since context is marked as lost
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[5818:5897:0719/161220.446936:ERROR:skia_output_surface_impl_on_gpu.cc(2264)] Failed to make current.
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could be relevant to the overall issue.
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141
layer_shell.c
141
layer_shell.c
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@ -71,10 +71,19 @@ static void layer_surface_handle_commit(struct wl_listener *listener, void *data
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(void)data;
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struct nedm_layer_surface *surface = wl_container_of(listener, surface, commit);
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if (surface->layer_surface->initial_commit) {
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wlr_layer_surface_v1_configure(surface->layer_surface,
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surface->layer_surface->current.desired_width,
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surface->layer_surface->current.desired_height);
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if (surface->layer_surface->initial_commit && surface->layer_surface->initialized) {
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// Applications expect a configure response
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uint32_t width = surface->layer_surface->current.desired_width;
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uint32_t height = surface->layer_surface->current.desired_height;
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if (width == 0) width = 100; // Default width if not specified
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if (height == 0) height = 100; // Default height if not specified
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wlr_layer_surface_v1_configure(surface->layer_surface, width, height);
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}
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if (surface->output) {
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nedm_arrange_layers(surface->output);
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}
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}
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@ -82,6 +91,9 @@ static void layer_surface_handle_destroy(struct wl_listener *listener, void *dat
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(void)data;
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struct nedm_layer_surface *surface = wl_container_of(listener, surface, destroy);
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// Remove from server's layer surfaces list
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wl_list_remove(&surface->link);
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wl_list_remove(&surface->destroy.link);
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// Only remove surface event listeners if they were added
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@ -154,13 +166,9 @@ static void layer_shell_handle_new_surface(struct wl_listener *listener, void *d
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struct nedm_layer_shell *layer_shell = wl_container_of(listener, layer_shell, new_surface);
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struct wlr_layer_surface_v1 *layer_surface = data;
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wlr_log(WLR_DEBUG, "New layer surface: namespace %s layer %d anchor %d "
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"size %dx%d margin %d,%d,%d,%d",
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layer_surface->namespace, layer_surface->pending.layer,
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layer_surface->pending.anchor,
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layer_surface->pending.desired_width, layer_surface->pending.desired_height,
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layer_surface->pending.margin.top, layer_surface->pending.margin.right,
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layer_surface->pending.margin.bottom, layer_surface->pending.margin.left);
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wlr_log(WLR_ERROR, "=== LAYER SHELL: New surface created ===");
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wlr_log(WLR_ERROR, "namespace: %s", layer_surface->namespace);
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wlr_log(WLR_ERROR, "client: %p", layer_surface->resource ? wl_resource_get_client(layer_surface->resource) : NULL);
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struct nedm_layer_surface *surface = calloc(1, sizeof(struct nedm_layer_surface));
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if (!surface) {
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surface->output = output;
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// Add to server's layer surfaces list
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wl_list_insert(&server->layer_surfaces, &surface->link);
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// Create scene layer surface
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wlr_log(WLR_ERROR, "Creating scene layer surface for layer %d", layer_surface->pending.layer);
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surface->scene_layer_surface = wlr_scene_layer_surface_v1_create(
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output->layers[layer_surface->pending.layer], layer_surface);
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if (!surface->scene_layer_surface) {
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wlr_log(WLR_ERROR, "FAILED to create scene layer surface");
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free(surface);
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return;
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}
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wlr_log(WLR_ERROR, "Successfully created scene layer surface %p", surface->scene_layer_surface);
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surface->destroy.notify = layer_surface_handle_destroy;
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wl_signal_add(&layer_surface->events.destroy, &surface->destroy);
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surface->new_popup.notify = layer_surface_handle_new_popup;
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wl_signal_add(&layer_surface->events.new_popup, &surface->new_popup);
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// Let wlr_scene_layer_surface_v1 handle initial configuration automatically
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// wlr_layer_surface_v1_configure(layer_surface, 0, 0);
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// Arrange layers to ensure proper positioning
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nedm_arrange_layers(output);
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}
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static void layer_shell_handle_destroy(struct wl_listener *listener, void *data) {
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free(layer_shell);
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}
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static void arrange_layer(struct nedm_output *output, int layer_index,
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struct wlr_box *full_area, struct wlr_box *usable_area, bool exclusive) {
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if (!output->layers[layer_index]) {
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return;
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}
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// Instead of searching the scene tree, iterate through our stored layer surfaces
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// Find all nedm_layer_surface instances for this output and layer
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struct nedm_server *server = output->server;
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struct nedm_layer_surface *surface;
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// We need to iterate through all layer surfaces and find ones that match this output and layer
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// This is a temporary solution - ideally we'd store them in a list per output/layer
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wl_list_for_each(surface, &server->layer_surfaces, link) {
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if (surface->output != output) {
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continue;
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}
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if (!surface->scene_layer_surface || !surface->layer_surface) {
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continue;
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}
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if (surface->layer_surface->current.layer != layer_index) {
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continue;
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}
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struct wlr_scene_layer_surface_v1 *scene_layer_surface = surface->scene_layer_surface;
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struct wlr_layer_surface_v1 *layer_surface = scene_layer_surface->layer_surface;
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wlr_log(WLR_ERROR, "Found layer surface: namespace='%s' exclusive_zone=%d anchor=%d size=%dx%d",
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layer_surface->namespace, layer_surface->current.exclusive_zone,
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layer_surface->current.anchor, layer_surface->current.actual_width, layer_surface->current.actual_height);
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// Only arrange surfaces with exclusive zones in the exclusive pass
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// and non-exclusive surfaces in the non-exclusive pass
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if ((layer_surface->current.exclusive_zone > 0) != exclusive) {
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wlr_log(WLR_ERROR, "Skipping surface (exclusive_zone=%d, exclusive_pass=%s)",
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layer_surface->current.exclusive_zone, exclusive ? "true" : "false");
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continue;
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}
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if (!scene_layer_surface->layer_surface->initialized) {
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wlr_log(WLR_ERROR, "Skipping uninitialized layer surface");
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continue;
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}
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wlr_log(WLR_ERROR, "CONFIGURING layer surface: full_area=%d,%d %dx%d usable_area=%d,%d %dx%d",
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full_area->x, full_area->y, full_area->width, full_area->height,
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usable_area->x, usable_area->y, usable_area->width, usable_area->height);
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wlr_scene_layer_surface_v1_configure(scene_layer_surface, full_area, usable_area);
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}
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}
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void nedm_arrange_layers(struct nedm_output *output) {
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if (!output || !output->wlr_output) {
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return;
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}
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struct wlr_box full_area = {0};
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full_area.width = output->wlr_output->width;
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full_area.height = output->wlr_output->height;
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wlr_log(WLR_ERROR, "NEDM ARRANGE LAYERS: Called for output %s (%dx%d)",
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output->wlr_output->name, output->wlr_output->width, output->wlr_output->height);
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struct wlr_box full_area = {
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.x = 0,
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.y = 0,
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.width = output->wlr_output->width,
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.height = output->wlr_output->height
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};
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struct wlr_box usable_area = full_area;
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// Arrange layers from background to overlay
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// Each layer tree's layer surfaces will be positioned according to their configuration
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for (int i = 0; i < 4; i++) {
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if (!output->layers[i]) {
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continue;
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}
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// Arrange layers in Sway's order: overlay, top, bottom, background
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// First pass: arrange surfaces with exclusive zones
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arrange_layer(output, 3, &full_area, &usable_area, true); // OVERLAY
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arrange_layer(output, 2, &full_area, &usable_area, true); // TOP
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arrange_layer(output, 1, &full_area, &usable_area, true); // BOTTOM
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arrange_layer(output, 0, &full_area, &usable_area, true); // BACKGROUND
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// Iterate through layer surfaces in this layer
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struct wlr_scene_node *node;
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wl_list_for_each(node, &output->layers[i]->children, link) {
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if (node->type == WLR_SCENE_NODE_TREE) {
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struct wlr_scene_tree *tree = wlr_scene_tree_from_node(node);
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if (tree->node.data) {
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struct wlr_scene_layer_surface_v1 *scene_layer_surface = tree->node.data;
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if (scene_layer_surface && scene_layer_surface->layer_surface) {
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wlr_scene_layer_surface_v1_configure(scene_layer_surface, &full_area, &usable_area);
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}
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}
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}
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}
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}
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// Second pass: arrange surfaces without exclusive zones
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arrange_layer(output, 3, &full_area, &usable_area, false); // OVERLAY
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arrange_layer(output, 2, &full_area, &usable_area, false); // TOP
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arrange_layer(output, 1, &full_area, &usable_area, false); // BOTTOM
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arrange_layer(output, 0, &full_area, &usable_area, false); // BACKGROUND
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}
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struct wlr_layer_surface_v1 *layer_surface;
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struct wlr_scene_layer_surface_v1 *scene_layer_surface;
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struct nedm_output *output;
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struct wl_list link;
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struct wl_listener destroy;
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struct wl_listener map;
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1
nedm.c
1
nedm.c
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@ -341,6 +341,7 @@ main(int argc, char *argv[]) {
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wl_list_init(&server.output_config);
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wl_list_init(&server.output_priorities);
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wl_list_init(&server.xdg_decorations);
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wl_list_init(&server.layer_surfaces);
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int ret = 0;
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server.bs = 0;
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10
output.c
10
output.c
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}
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output->scene_output = wlr_scene_output_create(server->scene, wlr_output);
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// Initialize layer trees
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output->layers[0] = wlr_scene_tree_create(&server->scene->tree); // ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND
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output->layers[1] = wlr_scene_tree_create(&server->scene->tree); // ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM
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output->layers[2] = wlr_scene_tree_create(&server->scene->tree); // ZWLR_LAYER_SHELL_V1_LAYER_TOP
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output->layers[3] = wlr_scene_tree_create(&server->scene->tree); // ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY
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// Initialize layer trees as children of the scene_output
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output->layers[0] = wlr_scene_tree_create(&output->scene_output->scene->tree); // ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND
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output->layers[1] = wlr_scene_tree_create(&output->scene_output->scene->tree); // ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM
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output->layers[2] = wlr_scene_tree_create(&output->scene_output->scene->tree); // ZWLR_LAYER_SHELL_V1_LAYER_TOP
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output->layers[3] = wlr_scene_tree_create(&output->scene_output->scene->tree); // ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY
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output->wlr_output = wlr_output;
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output->destroyed = false;
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1
server.h
1
server.h
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@ -54,6 +54,7 @@ struct nedm_server {
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struct wl_list xdg_decorations;
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struct nedm_layer_shell *layer_shell;
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struct wl_list layer_surfaces;
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struct wlr_pointer_constraints_v1 *pointer_constraints;
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struct wlr_relative_pointer_manager_v1 *relative_pointer_manager;
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struct wl_listener new_pointer_constraint;
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